PICS Towers of Defense is mobile platform, allowing players to take the core tower defense game and mold it before sharing it amongst their friends
We’ve built the ability to easily design new levels, swap art assets, and to share your creations with other players.
Friends could then rate and comment on your creation with the option to share it amongst their friends. They may even make improvements of their own and you could view the history of all those that have come before you.
First and foremost, we believe in solid strategy gameplay that stands on its own. All too often, mobile games are made as temporary distractions with brief shelf lives. By letting players further define gameplay, we can create a mobile gaming with long-lasting appeal and a true sense of community.
- Build your own Towers, Maps, and Enemies! You control everything!
- A variety of abilities and features for both towers and enemies for you to choose from!
- You control what will appear on the map! Where the enemies go, and even what enemies will appear!
- Become famous through publishing YOUR maps, and having friends and strangers alike play them!
- Download, play, and improve the maps of others, building upon the shoulders of those who came before you!
The wonderful people at 148apps have published a preview on our upcoming game!
“Game creation is not easy. Edmund Koh and Personae Studios want to change that with the upcoming PICS Tower of Defense – a way for players to make their own tower defense levels, and eventually their own tower defense games, as a way to lower the barrier that comes between having an idea for a game, and actually creating it.” – Carter Dotson
We’re heading to GDC guys! And with it, we’re going to be showing off the game! For those of you curious about how the map editor system functions for our game, we’re giving you this infograph.
PICS Towers of Defense is still in development, and it may change in the future.
While we are sure that the vast majority of you here will know and understand what a tower defense game is, this description is here for those of you who are new to the genre and want a little more of an explanation.
In a tower defense game, you are a general in charge of defending a location from an army of invading adversaries. They will come at this location from one or more directions, either following set paths, or moving on the shortest route to their intended target. Your goal in either case is to slow them down and kill them before they reach the end of their path. If too many reach the end of the path, you lose. What you were protecting is destroyed, etc. The point is that you don’t want the enemy getting through.
To prevent the enemy from getting through, you use your towers to either block their movement physically, and to attack them. In maps where the enemy will take the shortest route, you’ll need to place your towers in a formation that creates a maze that the enemy can navigate, otherwise they’ll destroy the towers they run into. On maps where their paths are lain out for them, you’ll be lining the edges of the paths with your own towers and waiting for the enemy to come into the line of fire for them to be shot to pieces.
Many tower defense games have several types of towers, as well as the ability to upgrade those towers. PICS: Towers of Defense does not shirk these features in the least. We have 3 types of towers. Shot towers will simply shoot the nearest target until it dies or moves out of range. Cone Towers deal damage in a cone near to their location, expanding out from it. Blast Towers lob an explosive at their foes, causing damage to all nearby enemies around them. In addition, all these towers can be upgraded to improve their stats in the game, these upgrades are controlled by the players during the map creation phase, and they can create their own upgrade paths or these towers.
Enemies will move at different speeds, and have different abilities, such as healing, spawning new enemies as they move, and spawning new enemies upon death. Your own towers can be given special powers as well to boost the abilities of nearby towers or hinder the enemies near to them.
All of these things you’ll need to take into account while playing and creating new maps in PICS: Towers of Defense.
PICS stands for Play, Improve, Create and Share. Your average game ships and then people play it, with the developer putting out updates for the game further down the line. The PICS system aims to create a community of players around a game and tap that community to create more content for the game thus creating a self-sustaining player base.
PICS can be applied to any type of game from side scrolling shoot-em ups to RPGs. The initial PICS project supports the tower defense genre but in the long run we hope to extend PICS support to many popular genres.
Whist there is a broad based demand for games, creating games is still not easy enough with the current technology. There are significant portion hobbyist game developers that desire more accessible game making tools.
Generally most consumers will go through any content a game company makes faster than the game company can create content. This can create lulls in the release schedule that may result in the loss of valuable players.
Many businesses and websites currently rely on User Generated Content (UGC). Blogs, Wikis, companies such as facebook and YouTube are all built around tapping into the consumer’s desire to create their own content. By providing a platform for content they incentivize their users to create content which draws in more users who want to view the content which in turn prompts the content creators to create more. This creates a self sustaining cycle where the business itself doesn’t need to do much in terms of content creation.
Personae Studios hopes to solve these problems by leveraging UGC with its new PICS Platform.